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:)

Krin Juangbhanich @Krinn

Age 35, Male

Film Student

Central Saint Martin's College

London, UK

Joined on 3/3/03

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cant wait for this game to be released

and i cant believe its not butter,Jimmy131
I also cant believe that Krinn didnt think of a fourth class. if you actually read this, krinn, can you say if you think its possible for a fourth class to exist? i'll tell you what i think it would be if you actually cant come up with one. if you can, but just arent making one thats okay too. If you need any help designing anything at all, please do ask me for my opinion.

sonny 2:i think a class called flame-ery or lava zombies or 9999999999999 degrees celcies or something like that would be in order.lok the specs about this class would be a rank mutation into a fire zombie thing gives sonny the abilite 2 creat fire using his bare hands and launch it around or cammand previosly made fire(as in sonny would mae a great firefighter).i also think that u should make classes that u can decide to become at say radiation centers, volcanoes,just random levels after a boss after a sertain battle or just an evulution of great powere after you become say level 25,50,75 or if u beet the game on a sertain dificulty(and dont overwrite the save that u beet it on)you can unlock different classes at the startor the current classes gain +1 on every stat or +10 on an important.also can you make some new stats that allow you to search for materialse.i. different places yeild diferent resources and you have to have say a certain lvel of strength to get them or speed or speed+strength or just scrounging(if you add that stat) and sometimes you need a certain level of crafting or smithing or both or something else(if you decide to make those)and for other items they require items from diferent places or just from that place and also the feature that you can collect multiple resources at one time and that some items that you can make cant be found by deaafeting enemies or buying(so these ones require many resources and the fact that you get more pages of items than one and also diferretn item tabs such asresources,weapons,amer, items that you cant equip(or ityce for short),quest items,and special items(e.i.heaven items,hel* items,nutral items,forbiden items,raw power items (and once you have the full set of one of those the bonuses 2x and one special bonus stat point that no other items increase.a choice system(say you found a pet you could tell them to buzz off even though they could help you if you are kind to them or a teammate you could tell them to scre* off before they joined your party and so that you can find *easter eggs* in each place.oh and one more feature you can convert stat points into skill points or skill points into stat points or even an item transfer system that does not have a stat bonus or defence bonus from items that were brought back from sonny 1 k?

umm dude you said Sonny 2 was coming after the new sinjid? but umm WHERES THE NEW SINJID?! ANSWER ME OR ILL COME TO YOUR HOUSE AND STUFF A HOTDOG IN YOUR MOUTH AND CALL YOU A HOTDOG! JK

ohhh...
nice... =D

I didn't like Tainted Kingdom because I hate that kind of game, although I must say I was impressed by the amount of work put into it. I only played it because I wanted to find out the ending of the story.

Regarding Sonny 2, I'm glad you're continuing the story. However I hope you balance the skills more. In the original Sonny there was only 1 electric, 1 cold, 2 fire type attacks, so if you geared your spellcasting offensives to those types you had a real limited field. Not to mention that spells were also affected by speed, causing you to miss a lot -- that's unfair, as a mage's defense IS his offense. If you cripple his attacks with high-speed enemies who dodge a lot, he's screwed. Magic skills/spells shouldn't miss, period. Maybe extend the cooldown timer or focus cost, but DON'T make them miss.

Also, the skill tree looked impressive at first, until I realised all 4 class types used the same list. Not so bad, until you take into account some "trick encounters" require you to absolutely have a specific skill (e.g. subversion vs. the doctor) because if you didn't there would be no way to beat them. No. This is bad design. You got stun right at least, there is the melee stun skill and a cold-based spell stun (however, the spell suffers from the speed problem mentioned above, plus it takes way longer cooldown compared to the melee stun).

Finally, given the short nature of this first "chapter", many skills were left untouched, such as the inherent damage resistance skill or the brutality skill -- I don't know anyone who used those; there was no need to. You should increase their passive bonuses majorly in order to entice people to use them. For example, I'm not going to sacrifice 1 skill point for a 3% damage resistance, when that same skill point can get me that flame strike skill (it's pretty damn strong, and maxes at 1 point only to boot).

Also... perhaps you could add more "freedom" to the storyline by allowing people to go to different areas on the map earlier, instead of forcing them to open them up in a linear order. There were also too few tips and flavour text in each map area; they were all mostly "shop", "random fight", "story fight". I bet most of the casual players didn't even REALISE that you could click on the sign and read the popup which appears, or click on the Shaman village to read the description, etc.

Are going to be able to actually use guns in Sonny 2? Because it was kind of stupid running around with pulse rifles and high-tech weaponry and just bashing people on the head with them.

Can you add an attack that will hit all the enemies???
:3

I hope one day I can program this well.

hehe about sonny one... when i first saw Ignition i thought "hey its a shaman with 8000+ hp, piece of cake..."

Fate: This unit is going to die
Before turn:"Nice touch, actually scared me... eight damage? hah!"
After turn:"wtf dude that was literal?"

hehe... i wonder when could I beat that guy...

hey, sonny, i hope you got my pm's,

yo, imagine, after you kill sinjid..... & he came back as Fallen Sinjid or Zombie sinjid or Dark sinjid or evil sinjid........

that will be nice.... instead of him being tactical. he goes all out aggressive

naaaaaaaaaaahhhhh check this out..... when the dude used fate on me...

i had like...... hmm lets say 300 hp left. out of 5000+ my homies died on me.... so i accidentally clicked subversion.... i wanted to click mirror.... & guess what... i went from freaking 300 hp back to full life.. i was like OHHHHHHHHHHHHHHHHHH, man i used break on him, wounded on him then smashed..... i kept smashing on him..... he died.. eventually...

we're gonna use a women in sonny 2?

I wonder what she looks like?

Cool Sonny is cool when do you think its gonna finish?

sonny one was a geat game, how am i suposed to wait? oh and no offense but tainted kingdom sucks.

hey dude been a month already im guessing sinjid 3 and sonny 2 are coming this month i hope!

one like how much percent of the game have you done?

Am I the only person who thinks that it would suck if you couldn't transfer your data from Sonny 1 to Sonny 2. I mean its almost like the creators are saying "Congradulations for put so much time in our game, we know that we could make the Sonny games better by allowing you to transfer your data but instead were going to decide to screw you over and make you start over." I don't think anybody who put time into the game really wants to start over but if they wont to they can so the creators should give their fans the option to transfer data.

aww.... sonny had a sex change. i know that it was probobly to hide his identity, but come on...lol.

Can we have an update on when sonny 2 should be out? I wanna mark it on my calendar as my "second birthday"!

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